The game also thinks it’s being clever by allowing up to 42 units (spot the nerd reference) in a battle, but that’s just too much and the bigger fights become bogged down and overlong. Once you’ve a few battles under your belt though that doesn’t really matter and you can start to enjoy the differences from XCOM, which include a much greater variety of units, including vehicles, and mechanics like being able to stagger an enemy to stop them using a special attack or still doing a lesser amount of damage with a missed shot. Even though most of the systems, like taking cover and preparing overwatch to fire at enemies during their turn, are very similar everything always seems to need just a couple of extra button presses to get working. Yes if you are into turn base combat, thou another key difference between totalwar and age of wonders game is. Now that there are at least 2 mods that make AI challenging the game is worth playing. As with everything else, you do get used to the controls eventually but it’s interesting just how fussy and unintuitive everything seems compared to XCOM on consoles. Now that all the dlc's are finished it is definitely worth playing. The turn-based combat takes place on a hex-based grid and works very much like XCOM’s more introverted brother.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |